

Kickstarter was the easiest and safest way to let us do this and still offer some sort of personalization” – Pawel Jawor, Brand Manager, Far From Homeĭespite the nature of Kickstarter being for projects that need extra funding to get made, the Forever Skies team have made it very clear this campaign is just for fans who want to support the game and that funding for the launch of the game is secured. “We’ve seen the request for some kind of “backers editio” quite a lot since we put out our demo. A collection of special in-game items that backers will have some say in how they look are the main elements along with a few other bonuses such as getting the game a few days before the official launch. The rewards are all digital and have been planned out to have minimal impact on development. Regardless of outcome, game will be launchingįorever Skies, the upcoming sci-fi survival game has announced they have partnered with Kickstarter to answer fans asking if there is a way to support the game now and get something special in return. You'll find a few more details, as well as word on an updated Steam demo - featuring player-requested quality of life improvements and an extended open-world exploration timer - in Far From Home's post on Steam.The campaign is designed to give eager fans a chance to get a more personalised version of the game.

"Your airship is your home and sanctuary in Forever Skies," Far From Home explains, "so we want players to feel like they can really make each feel like their own custom creation."įinally, it says it wants to highlight its "scientific approach to survival" more clearly at launch, where players will need to research cures and remedies for the viruses they can contract during play, and can alter viruses to boost their abilities.Īll this means Forever Skies will now launch into Early Access in the "first half" of 2023, giving the developer time to implement a "much better foundation which will allow us and our community to shape the next phases of the game right from the start." A specific release date will be shared at a later date. Players can also expect to see the fundamentals of Forever Skies' airship damage and repair system (which was missing from the demo), as well as additional airship customisation features, ranging from improved building to modules, tools, and accessories. Watch on YouTube Forever Skies - Customizing Your Airship.Įlsewhere, the studio says it's eager to add more variety and incentive to explore its existing derelict towers and above-dust locations ahead of launch, with additional locations planned as development continues. This, in turn, means it wants to implement certain risk/reward systems relating to the world beneath the dust in time for launch, as well as new mechanics, blueprints, and viruses. "But the feedback and questions about what happens under the dust has shown us that we really should have some fundamentals of under the dust in place right from the start." "This is still deep in development so the initial plan was to add this as one of the first major updates in Early Access," Far From Home explains.

"So we want to lay down better foundations for more of our core mechanics so everyone can get a much clearer idea of what else to expect from the future of Forever Skies."įor starters, the dangerous world beneath the "dust" - that is, below the toxic cloud layer players ordinarily float above in their airships - will now be implemented ready for Early Access launch. "We’re now looking at a much larger influx of players picking up the game during Early Access than originally predicted," the studio continued. Watch on YouTube Forever Skies - Reveal Teaser Trailer.
